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Playing Kings Cup Remotely

 ·  ☕ 4 min read

Kings Cup, Social Distance Version

There’s a drinking game called King’s Cup (also known as king’s, donut, jug oval, circle of death and ring of fire) that I used to play in undergrad. I redesigned the rules so you can play over Zoom. So here they are!

How to play King’s on Zoom

  • A person with a deck of cards is the dealer. They don’t have to drink, but they can. They should be the host or made the co-host. They are responsible for giving everyone on a number next to their name. (One does this by renaming each person to have a number in their name. On Zoom: hover your mouse over their image on zoom and add a number before each name. These are the names that are called out.)

  • The dealer then calls out each person’s name as they pull a card. Each card is pulled and held up to the camera and then read. For the minigames that go around in a circle, it’s helpful if the dealer calls out each person by name in order.

Ace — Social! Cheers! Everyone drinks.

Two — You: The person whose turn it is calls out another person and that person drinks.

Three — The person whose turn it is drinks.

Four — Heaven: When a four is picked, every player must point a finger down to the floor. The last player to do so drinks. The dealer is the one who decides.

Five — Dicks drink.

Gender Neutral Variant: “I guess you survived”: The person whose turn it is picks a life experience (i.e. skydiving, or first job) . Whoever did this at their youngest drinks. If you have not done it, it does not count. If an experience is named that no one has done, the person whose turn it is drinks.

Six — Chicks drink.

Gender Neutral Variant: Get your kicks. This is the opposite of 5. The person whose turn it is picks a life experience (i.e. skydiving, or first job) . Whoever did this at their oldest age drinks. If you have not done it, it does not count. If an experience is named that no one has done, the person whose turn it is drinks

Seven — Heaven: When a seven is picked, every player must raise their hand to ‘heaven’. The last player to do so drinks. The dealer is the one who decides.

Eight — Date: the person whose turn it is picks someone to drink with them.

Nine — Rhyme: The person whose turn it is says a word, the next person in order has to say something that rhymes. When someone can’t come up with something in that category, they drink. Please don’t say orange, the only thing that rhymes is whore binge.

Ten — Categories: The person who gets a ten comes up with a category (liquors, cigaratte brands etc..) the next person in order has to say something in the category. When someone can’t come up with something in that category, they drink.

Jack — Never have I EVER: whenever a jack is pulled, everyone puts up three fingers. The person who gets a jack starts with saying something they have never done, if you have done it, you put a finger down. The first person to put down all their fingers, loses and drinks.

Queen — Questions: The person whos turn it is picks a queen poses a question to anyone in the game. SAY THEIR NAME FIRST. That person has to respond to the question with another question (What time is it? Is it around midnight?). This goes on until someone does not respond with a question and they (you guessed it) drink.

King — You’re the King! You can abolish all previous rules. Or not! Either way, make a rule (you can only drink with your left hand, don’t use first names, etc..) and whoever breaks the rule throughout the game drinks.

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Brian M. Watson
WRITTEN BY
Brian M. Watson
Archivist, Historian, Digital Humanist